Web3 Gaming

Web3 Gaming Infrastructure: Costs Nobody Talks About

8 min read
1,539 words

How much does it cost to RUN a web3 game? Not build. Run. Every month, forever, as long as players exist. We learned this expensive lesson across 3 game launches and consulting on 20+ others.

Everyone budgets for development. Almost nobody budgets correctly for operations. Here's the real breakdown.

Costs at 1,000 Daily Active Users

This is indie scale. Most web3 games never exceed this. Here's what you'll actually pay.

Monthly infrastructure costs:

CategoryLow EstimateHigh Estimate
Cloud servers (AWS/GCP)$400$800
RPC endpoints$150$400
Database (managed)$100$250
CDN and asset hosting$50$150
Monitoring and logging$50$100
SSL and security$20$50
Backup and disaster recovery$30$80
Total$800$1,830

This is manageable for a bootstrapped team. Two engineers working part-time can handle operations.

Hidden costs at this scale:

RPC overages. Free tiers run out faster than you expect. We burned through Alchemy's free tier in 2 weeks. Budget for paid plans from day 1.

Database scaling. 1,000 DAU seems small until you realize each player generates 50-100 database writes per session. That's 50,000-100,000 writes daily.

Customer support. Even 1,000 users generate 20-50 support tickets weekly. Someone has to answer them.

Realistic monthly total with hidden costs: $1,500-2,500

Costs at 10,000 Daily Active Users

This is success territory. You have a real game. You also have real expenses.

Monthly infrastructure costs:

CategoryLow EstimateHigh Estimate
Cloud servers (multi-region)$2,500$5,000
RPC endpoints (growth tier)$1,200$2,500
Database cluster$800$1,500
CDN and asset hosting$300$600
Monitoring and APM$400$800
Security (WAF, DDoS)$300$600
Backup and DR$200$400
Subtotal infrastructure$5,700$11,400

Staffing costs (unavoidable at this scale):

RoleMonthly Cost
DevOps engineer (part-time)$3,000-6,000
Customer support (2 people)$4,000-8,000
Community manager$2,000-4,000
Subtotal staffing$9,000-18,000

Total monthly: $14,700-29,400

This is where projects die. You need $15-30K monthly revenue just to break even on operations. Most games at 10K DAU generate $5-15K monthly.

The gap kills you. Revenue doesn't scale linearly with users. A 10x increase in users might only mean 3x revenue increase. But costs scale faster than revenue.

Costs at 100,000 Daily Active Users

This is rare. Maybe 20 web3 games have sustained this level. Here's what it costs.

Monthly infrastructure costs:

CategoryCost Range
Cloud infrastructure (global)$25,000-45,000
RPC endpoints (enterprise)$8,000-15,000
Database cluster (sharded)$6,000-12,000
CDN and media$3,000-6,000
Real-time infrastructure$4,000-8,000
Monitoring and observability$2,000-4,000
Security stack$3,000-6,000
Disaster recovery$2,000-4,000
Subtotal infrastructure$53,000-100,000

Staffing (required at scale):

RoleCountMonthly Cost
DevOps/SRE team2-3$20,000-35,000
Backend engineers2-4$25,000-50,000
Support team4-8$12,000-24,000
Community team2-3$6,000-12,000
Security specialist1$8,000-15,000
Subtotal staffing$71,000-136,000

Total monthly: $124,000-236,000

At this scale, you need $150K+ monthly revenue to survive. That's $1.8M annually just for operations. Most "successful" web3 games never reach this revenue level.

Case Study: The $50M Project's Real Costs

Our highest-volume project hit 15,000 peak DAU. Here's exactly what we paid.

Monthly operations breakdown:

CategoryActual Monthly Cost
AWS infrastructure$4,200
Alchemy RPC (growth)$1,800
MongoDB Atlas$1,100
Cloudflare$450
DataDog monitoring$380
PagerDuty$120
Miscellaneous tools$350
Infrastructure total$8,400
StaffingMonthly Cost
DevOps contractor$5,500
Support (2 contractors)$4,800
Community manager$2,800
Part-time security review$1,500
Staffing total$14,600

Grand total: $23,000/month

For 18 months, that's $414,000 in operational costs alone. On top of the $180,000 in development costs. On top of the $95,000 in marketing. On top of the smart contract audits, legal fees, and token listing costs.

Total project cost: approximately $800,000.

Total project revenue: approximately $920,000.

Net profit after 18 months: $120,000.

That's a 15% margin on an 18-month project. Most of the team made more money from salaries than from project success. This is considered a successful outcome.

Hidden Costs That Kill Projects

Gas subsidy programs. To onboard web2 users, many games subsidize gas costs. At 10,000 DAU with 5 transactions per user per day, you're looking at:

50,000 daily transactions × $0.05 average gas = $2,500/day = $75,000/month

We tried this for 3 months. Burned $180,000. Stopped when we realized users weren't converting to paying customers.

Smart contract upgrades. Every upgrade requires new audits. Basic audit: $5,000-15,000. Comprehensive audit from a top firm: $50,000-200,000.

We've done 4 major upgrades across our projects. Audit costs: $85,000 total.

Exploit response. When (not if) something goes wrong, you need to respond fast. Emergency security consultants cost $500-2,000/hour. We've had two incidents requiring external help. Cost: $35,000 combined.

Legal and compliance. Ongoing legal review, especially if you're operating internationally. Budget $2,000-5,000/month for a game with a token.

Token listings. Centralized exchange listings cost $50,000-500,000 depending on the exchange. We spent $120,000 on listings that generated minimal volume.

Infrastructure Architecture That Scales

After three games, here's the architecture that works:

Game Layer (Traditional):

  • AWS or GCP for compute
  • MongoDB or PostgreSQL for game state
  • Redis for real-time features
  • Cloudflare for CDN and DDoS protection

Blockchain Layer:

  • Alchemy or QuickNode for RPC
  • The Graph for indexing
  • Custom event listeners for real-time blockchain data
  • Separate hot wallets for automated transactions

Integration Layer:

  • Queue system (SQS or RabbitMQ) between game and blockchain
  • Transaction batching to reduce gas costs
  • Retry logic for failed transactions
  • Reconciliation system for blockchain/database consistency

Critical insight: Never let blockchain latency affect gameplay. All blockchain operations should be asynchronous. Players interact with your game servers. Blockchain confirmation happens in the background.

Chain Comparison for Gaming

We've deployed on 6 different chains. Here's honest operational comparison.

ChainTransaction CostFinalityRPC ReliabilityGaming Suitability
Ethereum L1$5-5012 minExcellentPoor (too expensive)
Polygon PoS$0.01-0.052 minGoodGood (most common)
Arbitrum$0.10-0.501 minExcellentGood (DeFi games)
Immutable X$0InstantGoodExcellent (NFT games)
Solana$0.001400msVariableGood (high frequency)
Base$0.05-0.201 minGoodGood (consumer apps)

Our recommendation: Start on Polygon or Immutable X. They have the best cost/reliability ratio for gaming. Consider Arbitrum if you have DeFi mechanics. Consider Solana only if you need sub-second finality and can handle occasional network issues.

Cost Reduction Strategies That Work

1. Batch everything.

Instead of individual transactions, batch player actions. 100 players claiming rewards? One transaction with a Merkle proof, not 100 separate transactions.

Savings: 80-90% on gas costs.

2. Off-chain first, on-chain only when necessary.

Game state lives off-chain. Only ownership and high-value transactions go on-chain.

Example: Player inventory changes 500 times per session. Only the final state matters for blockchain purposes. One transaction, not 500.

3. Lazy minting.

Don't mint NFTs until players withdraw or trade. Mint on demand.

We had a game that "minted" 50,000 NFTs. Only 8,000 were ever actually on-chain. Saved approximately $15,000 in gas.

4. Tiered RPC strategy.

Free tier for non-critical reads. Paid tier for writes and critical operations. Archive nodes only when needed for historical queries.

Typical savings: 40-60% on RPC costs.

5. Regional optimization.

Deploy game servers in regions with the most players. Most web3 games have 60%+ Asian users. Put servers in Singapore, not Virginia.

Reduces latency and can reduce costs by 20-30% due to regional pricing.

Resources

Cloud Infrastructure:

Blockchain Infrastructure:

  • Alchemy - Most reliable RPC for gaming
  • QuickNode - Multi-chain infrastructure
  • Infura - Ethereum-focused infrastructure
  • The Graph - Decentralized indexing

Monitoring:

Security:

Cost Optimization:

Keep Exploring Web3 Gaming

More insights from operators who've launched games generating $50M+ in volume. Real costs, real failures, real lessons.